Selected work

Dec '25 – Now

Kanoa

Combat systems for a TRPG roguelike, taken from prototype to a publisher-ready demo.

  • Technical Design
  • Systems Design
  • Level Design
Technical Game DesignerSheepstack Games
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Role
Technical Game Designer
Studio
Sheepstack Games
Year
Dec '25 – Now
Tools
Unity, C#

Key contributions

  • Owned combat and progression design for Kanoa, a TRPG roguelike in pre-production.
  • Simplified the combat input system to tighten game feel on both console and PC.
  • Designed and implemented 30+ player abilities and 10+ enemy variations.
  • Iterated on ability and encounter balance weekly using external playtest feedback.
  • Built and presented a polished demo build for 10 publisher meetings at Gamescom.
Under NDAJan '25 – Dec '25

Unannounced Project

Progression, weapon design and content randomization on an unannounced title.

  • Gameplay Programming
  • Technical Design
Gameplay EngineerMajor AAA Studio
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Role
Gameplay Engineer
Studio
Major AAA Studio
Year
Jan '25 – Dec '25
Tools
Proprietary Engine

Key contributions

  • Embedded within a major AAA studio to build a new mode for an existing TPS (under NDA).
  • Implemented player progression, weapon designs, and content randomization systems.
  • Pitched and prototyped progression mechanics the team adopted into the core design.
Jul '23 – Dec '24

Lando Music

An educational piano game that reframes repetitive practice as play.

  • Technical Design
  • Systems Design
  • UI / UX
Technical DesignerLando Interactive
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Role
Technical Designer
Studio
Lando Interactive
Year
Jul '23 – Dec '24
Tools
Unity, C#

Key contributions

  • Led development and alpha testing on Lando Music, an educational piano game for kids.
  • Reframed repetitive practice as play by implementing a core loop inspired by roguelikes.
  • Playtested new designs weekly in local classrooms with up to 20 students.
Sep '21 – Oct '22

Computational Design Work

Projects showcasing the procedural generation, computational design, and robotic fabrication work I did while at the ARI Robotics Lab.

  • Technical Design
  • Technical Art
  • Tools & Pipeline
Design ResearcherARI Robotics Lab
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Role
Design Researcher
Studio
ARI Robotics Lab
Year
Sep '21 – Oct '22
Tools
Unity, C#, Python

Key contributions

  • Developed a VR interface that allowed for real-time robotic control.
  • Created a series of computational art pieces from boid simulations, then rendered them via robotic arm.
  • Wrote, presented, and published computational design research at ACADIA 2022.
  • Created architectural installations with several novel fabrication methods such as robotic foam carving and carbon fiber weaving.