Dec '25 – NowKanoa
Combat systems for a TRPG roguelike, taken from prototype to a publisher-ready demo.
- Technical Design
- Systems Design
- Level Design
Technical Game DesignerSheepstack GamesDetailsClose
Kanoa
Combat systems for a TRPG roguelike, taken from prototype to a publisher-ready demo.
- Technical Design
- Systems Design
- Level Design
- Role
- Technical Game Designer
- Studio
- Sheepstack Games
- Year
- Dec '25 – Now
- Tools
- Unity, C#
Key contributions
- Owned combat and progression design for Kanoa, a TRPG roguelike in pre-production.
- Simplified the combat input system to tighten game feel on both console and PC.
- Designed and implemented 30+ player abilities and 10+ enemy variations.
- Iterated on ability and encounter balance weekly using external playtest feedback.
- Built and presented a polished demo build for 10 publisher meetings at Gamescom.













