I’ve built prototypes for AAA execs and run playtests with classrooms full of rowdy children, often on a weekly cadence. That seam between design and engineering, where you build, test, and iterate quickly, is where I do my best work. There is nothing quite like putting something playable into someone’s hands and seeing it spark curiosity and excitement.
If you are looking for a game designer who can implement their own ideas, take feedback in stride, and come back with changes the very next day, then I might be the designer you are looking for.
