Hey! I'm Davis, and I'm a technical game designer.

I’ve built prototypes for AAA execs and run playtests with classrooms full of rowdy children, often on a weekly cadence. That seam between design and engineering, where you build, test, and iterate quickly, is where I do my best work. There is nothing quite like putting something playable into someone’s hands and seeing it spark curiosity and excitement.

If you are looking for a game designer who can implement their own ideas, take feedback in stride, and come back with changes the very next day, then I might be the designer you are looking for.

Davis Dunaway smiling outdoors at sunset, in warm monochrome.

Skills

Design
  • Iterative design
  • playtesting
  • wireframing (Figma)
  • technical writing
Engineering
  • Unity (C#)
  • TypeScript
  • Python
  • Git
Focus
  • Combat systems
  • progression
  • level design
  • rapid prototyping

Experience

  1. Dec '25 – Now

    Technical Game Designer

    Sheepstack Games · Work

    Designing combat and progression systems for Kanoa, a turn-based tactics roguelike.

  2. Jan '25 – Dec '25

    Under NDA

    Gameplay Engineer

    Major AAA Studio · Work

    Shaped player progression, weapon design and content randomization on an unannounced project.

  3. Jul '23 – Dec '24

    Technical Designer

    Lando Interactive · Work

    Led the design of Lando Music from concept to alpha.

  4. Aug '21 – May '22

    MS, Design, Robotics and Autonomous Systems

    University of Pennsylvania · Education

    Conducted research at the ARI Robotics Lab, focusing on computational design and real-time robotic control.

  5. Aug '17 – May '21

    BDes, Environments and Product Design / Minor, Game Design

    Carnegie Mellon University · Education

    Split my time between making video games and making furniture.

Contact

Availability
Open to Technical Game Designer roles
Résumé
Elsewhere